ucosty:io

First look at the Silicon Graphics Indy boot process

Posted May 19, 2018 under

I’ve been fascinated by Silicon Graphics hardware for a very long time. Growing up, I had owned or at least had good access to a decent number of Silicon Graphics machines from the Indy up to the Octane series. I loved the industrial design of the hardware itself, as well as how capable and bulletproof they seemed.

SGI Irix

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Reactive Web Streaming

Posted May 16, 2018 under

Following on from yesterday’s post about reactive programming using Spring Reactive Web, I thought it would be interest to expand upon the example. In this post we’ll take a look at one of the cooler aspects of the new reactive model, result streaming.

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Functional Programming with Spring Reactive Web

Posted May 15, 2018 under

Without going into too much backstory around reactive programming, the short explanation is that it is a technique for writing asynchronous, event driven, non-blocking applications.

I’m hoping to write a few posts about some of the techniques I’ve been playing around with. I’ve been really interested in keeping my services as functional as possible.

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Retroactive Continuity

Posted May 12, 2018

Retroactive continuity, or retcon for short, is a literary device in which established facts in a fictional work are adjusted, ignored, or contradicted by a subsequently published work which breaks continuity with the former.

Wikipedia on Retroactive continuity

Over the last decade or so I have posted quite a few things the various websites I have run. None of these websites are around any more, but the content sat in my archives waiting to be placed back on the internet. I figured this place was as good as any to upload my content to.

The writing quality is highly variable. The resolution of my photos from the era even worse.

Minor update: I think I’ve found some of my oldest content, dating back to the start of 2004.

Bringing back Blobbo

Posted Jan 7, 2017 under
I spent a lot of my childhood playing games, of all sorts. I have lots of fond memories playing multiplayer Doom back in the early 90’s with my dad, computers tenuously linked over null modem cable. One of the more obscure games I enjoyed was Blobbo, a puzzle game released for classic Mac systems. Blobbo was released as shareware, with the option of buying the full version of the game. The full version had a level editor, which I very much wanted. Read more